As you're constantly reminded, perception is reality in Superliminal. Like other first person puzzlers, one single, mind-bending concept is the focus, and this time, it's all about scale and perspective. Objects are as they should be before you pick them up, but depth vanishes once you do. To borrow an example from Father Ted: in this game, the sheep is both small and far away.
A child's building block can be the size of a pea or a house depending on your perspective. Most of the puzzles revolve around this idea of scaling things up or down in relation to where you are. It's a hard concept to express in words, but like Portal, it begins to make sense after playing a while. Things are as big or as small as they look, and once that clicks, the game throws all kinds of crazy puzzles and bizarre environments your way. Early examples include using a chess piece to push down a seemingly unreachable button, or using dice to form a staircase to a higher platform.
There's more here than just brainteasers, though. An understated narrative moves with you, again taking cues from Valve's seminal puzzler, but doing enough to stand by itself. Tonally, the game shifts between light and dark, dipping its toes in comedy and horror in equal measure. There are some surprisingly tense moments throughout the short runtime. This story element somewhat takes over as you get towards the end, and while it's a shame the puzzles lose steam, it all culminates in a surprisingly profound message. It might not push its core concept to the absolute fullest, but the overall experience is a charming and enjoyable one.
Comments 6
I wonder how many people will get your Father Ted reference?
I'd like to get this when it's on sale in the future. The perspective puzzles they've shown in trailers is so cool.
Looks like my type of game. Although, I might be confusing it with another. You guys posted a video a few weeks back of a lady narrating through a level. This game used perspective but I think it had multiple size's of the level connected.? It reminded me of Fisherman's Tale. You would move something small and it would move the big version. Any idea what game I'm thinking of?
Looks like this would be good in VR, if rather mind-bending.
@hookedWORM17 you're thinking of Maquette, which also looks pretty good. Definitely picking up Superliminal soon
@Mergatro1d Thank you! That is the title I was thinking of. I think I will be picking up both of these games. I appreciate your knowledge.
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...